First Aid: Hurry Cases

Objectives

Each Scout should be able to do the following: (Boy Scout Handbook pp 162-170)

  • Complete advancement requirement S7a.

  • Treat for the hurry cases of stopped breathing, serious bleeding and internal poisoning.

Materials

  • Practice first aid kits

  • Roller bandages

  • Gauze pads

Discovery

  • Ask Scouts to take their pulse using the brachial artery. Tell them this is the one in the arm.

  • See how many can find where this is.

  • Then, try other spots – neck, wrist, ankle.

Process

  1. Use EDGE to teach how to handle Serious Bleeding

    1. Tell someone to call for help.

    2. Apply Direct Pressure

      1. Cover the wound with a sterile pad or a bandanna, shirt, or any clean cloth

      2. Press hard

      3. Wrap the pad firmly in place.

      4. If the pad becomes soaked with blood, do NOT remove it. Place another on top of it.

      5. Treat for Shock.

  2. Use EDGE to teach how to handle Stopped Breathing

    1. Check that the scene is safe for you to help

    2. Check that the victim is unresponsive – Hey! Hey! Are you OK?

    3. Tell someone to call for help and get an AED if available.

    4. Give 30 chest compressions.

    5. Open Airway – head tilt, chin lift.

    6. Using a mouth shield, give 2 breaths make sure to get a good seal over the mouth and nose.

    7. Repeat D through F until help arrives, it becomes unsafe, or you are physically exhausted.

    8. Ask someone to help with D through F

    9. Use the AED as needed.

  3. Discuss what to do for Internal Poisoning

    1. Check that it is safe for you to help.

    2. Quickly take the poison container (if available) to the phone.

    3. Call a poison control center or emergency medical center and follow their instructions.

    4. Treat for Shock and check breathing frequently.

    5. Save all containers and vomit.

Application:

Tell Scouts that they will use these skills later this month to complete their requirement.

At the PLC, request a First Aid event at the outing or scenarios at a troop meeting.